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Ck2 germanic holy sites
Ck2 germanic holy sites








ck2 germanic holy sites

If they're more widely spread from Saxony you wind up probably having to claw too many of them out of feudal Catholic hands.

ck2 germanic holy sites

If they are too concentrated then reforming is too easy.

ck2 germanic holy sites

It's not that coming up with some is hard, it's managing the geographic distribution. (Probably African as well.)Īlso, as a game play issue, splitting them means figuring out holy sites. If any pagan faith should be split, it's that one. Lumping together Finland and Estonia is reasonable the same way lumping together the Norse and Saxons is, but throwing the Volga Finns and Siberian tribes in with them is just nonsense. In any case, I think it would be very silly to make this fine distinction between different Germanic tribes while for instance still leaving "Suomenusko" as one thing. In an alternate history where they stay pagan and take the coast, who's to say they wouldn't join their northern brethren in doing that stuff? Germanic is already by far the most fleshed out paganism, and if the Saxons had their own it would be one of the most marginal religions in the game, unlikely to be worth putting effort into.īesides, as you say, Saxons don't have any ships to begin with, so you don't actually get immersion breaking Saxon viking raids. Most likely if they did this there would be nothing cool to replace the viking stuff, you'd just have less. Make it a defensive Paganism with features and flavour themed around the Age of Charlemagne Saxons that are actually useful when playing as Saxony. Personally, I think Paradox should separate the Germanic and Norse religions in the next update. You have no ships so the river travel, and coastal conquest are useless, settling Iceland seems totally out of place as you have no ships, and later features like the Holy Fury Reformation bonus and the Holy Order are totally Norse-flavoured. If you play as Saxony in 769 all your religion's features seem totally out of place. Almost all the in-game features seem based around Viking Age gameplay. From my readings (and I've read quite a bit Simek, Pollington) it seems like Germanic religion varied more by time than place, so Migration Age or early Medieval Anglo-Saxon religion would have been more similar than either was to Viking Age Paganism.įurther, the religion as it currently exists in the game is totally Viking themed. Does Paradox have any intention to add a seperate, non-Norse, Germanic religion to the game? I know some people have said this is unnecessary as there were no major differences between historical Paganism in England/Germany and Scandinavia, but that's not totally true.










Ck2 germanic holy sites